Finally, I think most of the datasheets in the book land very well theres a whole bunch of monsters you just never saw on the table in 8th that now have functional, effective rules that should be great fun on the table for players that have them in their collections always a plus. Tyrant Guard. The tendrils of the Hive Fleets are inexorably coiling their wayaround the galaxy, choking out the stars and preparing to tuck into a billion-course meal. Most of the time, youre going to want to go with a heavy venom cannon, enhanced senses, and carnifex crushing claws, which adds up to essentially a redemptor dreadnought without the side arms and defences sidegraded to 9W and a 2+ save for 130pts. New rules in this latest codex include the powerful Harbingers of Dreaddebuffs, and the option to dedicate your mighty mechs to one of the chaos gods, getting their keyword and a gnarly new ability as thanks for your service. Monstrous rending claws are also just gone in general, so you do have to pick real options rather than just leaning on cheap re-rolling claws. That has has fairly limited applications but for those players fielding impaler cannon Hive Guard or Biovores its not a bad option to keep in mind and for everyone else, hurling a unit into combat after an Advance is fantastic (and this also isnt CORE locked. Going near lots of Spore Mines is risky enough that this can be a real deterrent to the enemy, and though the price on these is maybe a little steep, theyre a fun unit to play around with. Wow looks like thats all weve got time for huh. 6th Edition (2012-2014) 2014 - Codex: Tyranids (6th Edition) Hive Crone. Can replace the scything talons for rending claws for 5 S6 ap-4 1d attacks. Alternatively, if you have them under the Maleceptor Synaptic Imperative for Action and Shoot, do both! The will of the Hive Mind is transmitted by a synaptic network, and many of the more powerful monsters (and some smaller creatures like Warriors) act as nodes and relays for this. The last real choice here is Raveners, who like a lot of the mid-weight infantry have taken a level in badass. This ability makes the Parasite of Mortrex more than just a horrifying annoyance it can swoop behind enemy lines to infect units parked on vital objectives, replacing whole squads with fresh Ripper Swarms that can claim the battlefield for the Hive Mind. Harpy. Gunum: This is the best unit in the book as written. Six Pyrovores is a pretty vicious autohit fusillade, a Maleceptor could start immediately melting faces, and honestly just 20 Hormagaunts might not be terrible. The 120-page codex includes all the usual good stuff: full rules for the new AdMech units, updated datasheets for the armys existing range of models, expanded lore, and bestiaries. 9th Edition The game launched officially in July and this is what we have been clamoring for since then: Indomitus Box - July 11 9th Starter Sets - August 8th Space Marine & Necron Codexes - October 8th Edition Now let's rewind to June of 2017 and look at what GW machinegunned into our eager hands the last time around. Theyve got 4W each, and if you leave them specced as all melee they get 7A each along with rerolls of 1 to hit, which is a whole lot output, especially as theyre S5. Its slightly weaker than similar for every CP spent by your opponent-type abilities, but in a Matched Play game on the average its still going to hand you back a couple points over the course of a game which is not nothing. The new codex for the Imperial Knights codex packs Knightly teachings that can buff up your (relatively) little Armigers, and the Code Chivalric, which gives boosts. There is also heaps of lore, artwork, and miniatures for you to feast on. Even at the normal rate this is outstanding, and these should be a fixture of most lists. The synaptic network of the Tyranid Hive Mind. This contained two new models for the Chaos Knights faction, the Knight Abominant and savage War Dog miniaturesrounding out a previously limited roster. There are 51 datasheets, including rules for the magnificent new Szarekh, the Silent Kingmodel, as well as theNecronsnumerous other glorious new models, all their new armyrules, Crusade content and other nuts and bolts. This is potentially backbreaking for armies that cast lots of powers, and can help you snipe out pesty elves too. Synaptic Imperative datacards - 7x Core Stratagem datacards You will need a copy of the Warhammer 40,000 Core Book and Codex: Tyranids to make full use of these cards Its extremely refreshing to see a Tyranid codex that seems to have a cohesive design right out of the gate. One of the first standouts is the Reaper of Obliterax, which replaces a Bonesword and acts as a very powerful weapon in the hands of an already dangerous Hive Tyrant. This is good defensively for eking out a bit of extra life from Gargoyles as theyre ObSeccing a point, and less obviously you can also use it offensively, sending them into combat alongside a big beasty to massively degrade the opponents ability to fight back. The pattern followedprevious releases, with GW doing its big reveal of the new book one week before pre-orders go live on aSaturday evening, with the books hitting shelves (or, more accurately nowadays, doorsteps)theweekend after that. The Dark Angels Codex Supplementwent live for pre-order on January 30and released on February 6, 2021 you canorder it right now on the GW site. Weve already seen howsmash-inclined monsters are getting bulked up, and the sit-back-and-blast variety will be feeling the same love. Your Warriors dont even need to be near them they can hang back in the rear, blasting away with venom cannons and deathspitters, and broadcast their terrifying instincts through otherSYNAPSEunits on the front lines. Few of the normal warning signs of an approaching Hive Fleet were triggered in the run up to this codex release. SYNAPSE units can also act as part of the chain for a Synaptic Link, and each Synapse unit has a unique Synaptic Imperative ability that you unlock by including them in your army. Search within r/Tyranids . We would like to thank Games Workshop for sending us a review copy of this codex. Some monsters are big and chunky, others are small and highly numerous. You are now able to deploy these in locations that would be near places your soon-to-be dinner wants to be in, and do a different kind of zone control. The Chaos Space Marines 9th edition codex went up for pre-order on Saturday, June 25, 2022, and was released on Saturday, July 2. It synergizes with Maleceptors (more powers), makes every monster significantly harder to kill, makes the Synergistic Imperative of Zoanthropes less necessary, has a lot of powerful traits and Stratagems, and has minimal downsides. The 2021 edition of Chapter Approved is up for pre-order this weekend, which comprises both the Grand Tournament Mission Pack and Munitorum Field Manual MkII. Leviathan in particular sends these to the moon they can use their first cast for Hive Nexus to turn on their Imperative to allow Action and Cast, use Will of the Hive Mind for an extra cast, then throw out three casts and an Action, probably all boosted by a Neurothrope, dealing a cool 12 Mortal Wounds to the nearest enemy even if theyre behind a wall. Get it as soon as Friday, Feb 10. Crusher Stampede is for big babies. Synaptic Lure continues the Kraken trend of closing the gap by allowing your units to reroll charges against its target. The codex includes updated rules for all Ork factions, not just thesquig-obsessedBeast Snaggas, and makes some hefty changes to the Waaaagh. Once per turn, each Toxicrene can use its Massive Grasping Tendrils to envelop an enemy unit on a D6 roll of a 3+ (or 2+, if theyreINFANTRY), they cant Fall Back at all. I definitely want the codex of the race I chose in the end (because the books a beautiful) but I . [1] Background The Tyranid hive fleets are rapacious alien swarms that flow from beyond the galactic fringe to devour all life. Harpy, 2 Heavy Venom Cannon, Dermic Symbiosis 195 Powers: Catalyst, Onslaught, Neurothrope 100pts Now its out in the wild, and includes a multitude of datasheets, Strategems, Relics, Warlord Traits, and more for the most fastidious enforcers of Imperial might. This is particularly good with a Harpy with the Synaptic Enhancement Adaptive Physiology, giving you an inexpensive and highly mobile relay node. The Relic is the only thing thats a bit off theme, boosting your models Toughness and letting them count as having extra wounds remaining when deciding their stats. I also really like that theres a bunch of options that all look appealing in the army rules, and while Leviathan does stand out, thats partially because it has a bunch of extra toys to draw on. Giving a Hive Tyrant Obsec can be both defensive and offense. Purestrain Genestealers: Whos ready for razor hugs?Credit: Pendulin. Plenty of the Hive Fleet Warlord Traits are good, but none of them except Kraken (and some of the Leviathan Supplement ones) scream out as must takes, so youre certainly in the market for some good generic traits. For the many games where you dont need this, you get access to the strong picks of both the Hunt and Lurk lists, which gives you some options for going fast and options for doubling down on defensive picks as the need arises. Good on Pyrovores, Exocrines and acid spray Tyrannofexes, good if youre still taking Hive Guard (and this is the fleet where you might), and very strong on a Barbed Hierodule. Definitely a weak pack overall, but the Tyranids do at least get a partial reprieve from being particularly good at Warpcraft Secondaries. The Harpy is one of the most terrifyingly pushed datasheets weve seen in a long while, and is genuinely an immediate contender for best unit in the entire game its essentially an Archaeopter Stratoraptor and Fusilave stapled together with a melee statline as well. The heavy venom cannon now truly lives up to its moniker, more reliably sending a hail of acidic crystals punching through troops and tanks alike. Gunum: I love(d) the Mawloc, but unfortunately Its new ability is basically the worst version of it weve seen. Dont forget to return on Tuesday for the Crusade review! The model isnt bad at all, and against enemies using Monsters of their own you can really mess up their movement plans with a well-timed spawn of a Ripper Swarm, but its not a must-include when stacked up against the rest of the book. Of note on that point, the wording for Hive Fleet Adaptations in the Detachment Rules section is different than normal, and currently requires every unit in your army (rather than every HIVE TENDRIL unit in your army) to share a subfaction to unlock them, so currently taking a Genestealer Cult detachment turns off these bonuses. Hive Commander is completely different. Thats the old out the way, onto the new. Maleceptor, Psychic Scream, Catalyst 170 These are only at D2, but it makes it a great place to put various relics or Warlord traits, as more attacks means more value from any upgrades. As debuted in Octarius, some Tyranid abilities available to SYNAPSE units can be used on any target within Synaptic Link range. The Tyrannofexs rupture cannon has long been one of the largest living weapons deployed to the battlefield, and its latest incarnation is a certified Titan-killer. Synaptic Imperatives give your swarms adaptability in battle, while customisable Hive Fleet subfactions further your flexibility. 3 Warriors, 3 Deathspitter, 3 Dual Boneswords 75 In the highly lethal world of 9th Edition, this is a fantastic thing to be able to throw up if you go second. That promise has been borne out, and then some. Synaptic Imperative is particularly enjoyable because it provides the player with plenty of agency without being overly burdensome in terms of mental load. This wingedTyranidmonstrosity will soon cast a gruesome shadow over the battlefields ofWarhammer 40,000. We can expect this one in early 2022, around the same time as the Adeptus Custodes. Well have more details in upcoming guides but, for now, you shouldget hypedabout theNecrons new Command Protocols mechanic. Powers: Psychic Scream, The Horror, Heavy Support: hide. An early thing worth calling out with that is that far fewer things in this book are CORE-locked than normal some effects still are, but many toys (including this power) are generally applicable. With the newly enhanced statlines of many monsters, Voracious Appetite is more welcome than ever full melee wound re-rolls for a monster for 1CP is a button youre going to slam again and again. In addition to adding 1 to all its own Psychic tests, the big change is Warp Siphon. Most importantly, theyll usually have access to D2 melee weapons, making them far more of a threat. Also new and hilarious is the Gestation Sac, which lets you spawn a unit of Rippers once per game as an Action in the shooting phase. That isnt everything this vile beast can offer your forces, either. Looks exactly like 9th edition but it is quite difficult to tell the difference if you dont . Also interesting is Relentless Hunger, letting you make a 3 move when you fail a charge, perhaps allowing you to skulk back into cover or push far enough to claim an objective. Notably, this also separate from Perils, so anti-Perils tools like the Ghosthelm dont apply, and woe betide any poor caster that fails on a double 1. In terms of abilities Hive Tyrants can allow a CORE unit within Synaptic Link range to re-roll hit rolls of 1 courtesy of Will of the Hive Mind. The biggest no-brainers on the list (or big-brainer for the latter maybe) are Dermic Symbiosis and Synaptic Enhancement. The end of 9th edition 40k is fast approaching every army has its codex. A codex (pluralized as codexes by Games Workshop), in the Warhammer 40,000 tabletop wargame, is a rules supplement containing information concerning a particular army, environment, or worldwide campaign.. Codices for particular armies were introduced for the second edition of the game. 1782531955. Cards on the table it is still tricky to justify putting points on these rather than more Fexes, but theyre both great datasheets. The rest of this stuff is fine Perfectly Adapted as a Warlord Trait provides them with one re-roll per battle round for pretty much anything, the Preceptic Node allows intercept shooting (and is quite generous about it, making a character with it surrounded by shooty Carnifexes genuinely annoying for some lists) and the stratagem lets you get an AP boost if you get multiple units into the enemy. The Parasite gets its name from its disturbing propensity to implant eggs into its unfortunate victims (although a xenological report inCodex: Tyranidsis quick to observe this makes the Rippers the true parasites). Finally, Pyrovores are low-key one of the most upgraded units in the book theyre much more durable and way more dangerous, with two flamer modes, one for 2d6 S4 Ap-1 shots and one for d6 AP-2 D2. Even if Crusher Stampede and the Supplement end up getting cut this is still a great option. Name Battlefield Role Chapter Approved 2020 Forgeworld 2020 A standalone version of the 9th edition Orks codex is now out in the wild. At the start of each Battle Round, you pick one of these from a unit thats on the Battlefield (or a destroyed one using the Synaptic Legacy stratagem) and that you havent picked before, and it becomes active. Each time they successfully cast a power or perform a Psychic Action on a test of a 7+, the nearest enemy unit within 12 takes some mortals, three if the Maleceptor is on 8+ wounds and a degrading number below that. Last up, and with the flashiest improvements, Tyranid Warriors. Warhammer 40,000 Codex (plural "codices", but "codexes" is also occasionally used) is the name of a source book for Warhammer 40,000 armies and factions containing background information, pictures, and rules. They were unwilling** to discuss their ordeal any further, which might explain why confirmed sightings have since been so rare. I recently was rocking 3 Tyranoctyes and Tervigons and my builds are only going to get worse. The Adepta Sororitas 9th edition codex went up for pre-order on June 5, before releasing a week later on June 12, 2021. This sounds incredible on a Maleceptor, but as worded it doesnt actually appear to affect the break points for their crucial Psychic Overload ability. Start Competing: Chaos Space Marines Updated! so, i dont see the sporocyst or tyrranocyte datasheets. It lets you pick an enemy unit within Synaptic Link range in your Command Phase, and until your next Command Phase they cannot re-roll hits or wounds, and cannot re-roll Psychic Tests. The box of 29 minis contained a small forcefor each faction, and two brand new character miniatures to lead them: Castellan Crowe for the daemon-hunting Grey Knights, and the new Infernal Master character model for the Egyptian-loving warp wizards. Some armies will just shoot them, of course, but if your opponent is leaning on melee to do damage its bad news. On hordes this can quickly overwhelm enemy units by pushing enough failed saves and for elite/monster units this can put stronger weapons into no-save land (at least in the few places where invulnerable saves arent an option).