Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. (Not clear if both intelligence and strength both grant a damage bonus.). Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. If an attack of opportunity was a critical hit, the enemy is staggered. In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. Option 2 +2 enhancement bonus to charisma. Option 2 +5, made of crystals and be worn by a druid. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? 20 units per day. 20 units per day. Your email address will not be published. However, after this the ally dies again. 20 or more HD. If demon already summoned, heals for 1d8+5 and +1. Option 1 +5, Vicious, whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. You become immune to fire damage, but gain weakness to cold and holy damage. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. If you believe your item has been removed by mistake, please contact, This item is incompatible with Pathfinder: Wrath of the Righteous - Enhanced Edition. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. A successful saving throw negates the blindness and halves the damage. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. This young woman has forged her faith from . Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. The wear also gains a +1 insight bonus to attack rolls against outsiders. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. The enemy also suffers -2 penalty to all saving throws until the end of combat. Option 2 +2, this weapon glows with an invisible flame. All trademarks are property of their respective owners in the US and other countries. Option 3 +2, whenever the wielder of this weapon is paralysed, staggered, stunned, petrified, or entangled, they suffer the weapons damage and immediately remove such an effect. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. (Shows as a flail, even if choosing a club. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage. Option 1 +6 enhancement bonus to charisma and intelligence. Option 1 +5, Vicious, whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. The creature is staggered and loses 1 hit point each round. Pathfinder: Wrath of the Righteous Walkthrough and Guide, Temple of the Good Hunt walkthrough - Pathfinder: Wrath of the Righteous, Pathfinder: Wrath of the Righteous Guide Home, DLC/The Treasure of the Midnight Isles Tracking, The Dark Pictures Anthology: The Devil in Me. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. You become immune to fire damage, but gain weakness to cold and holy damage. Pathfinder: Wrath of the Righteous All Relics Restored in Crusader Mode Guide + Obtaining Relics in All Act Added: September 23, 2021, 3:07pm UTC SteamsPlay Guides 0 This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. You can choose one creature at a time to concentrate on a pulsating beat of its heart. Espaol - Latinoamrica (Spanish - Latin America). Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. The relic of Baphomet's fire have been fixed with the gloves. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. Under its effect, all your fire spells deal additional 2d6 unholy damage. Greater rods can be used with spells of 9th level or lower. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. Option 1 -5 penalty to mobility skill checks, electricity resistance 30. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. The modified spell also becomes maximized as though using the maximize spell feat. Once per day you can charge both weapons in your hands with this flame for 10 minutes. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. To obtain it I had to add the relic to my inventory through toybox. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). In this guide it should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Option 2 +3, radiant. This shield also deals additional 2d8 points of holy damage to undead creatures. Bardiche/Sling Staff/Trident (Same effects across all three weapons) . 20d6 damage on first sneak attack per enemy anyone?). Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. (Not clear if both intelligence and strength both grant a damage bonus.). Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. The enemy also suffers -2 penalty to all saving throws until the end of combat. You can simply drag & drop the archive to the box in UMM. All critical hits against this creature deal additional 3d6 piercing damage. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. Option 2 +2, speed, can never become flat footed. Your email address will not be published. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage. It is only visible to you. Thanks u/Vargkungen from reddit who found the item names in Toybox you will have to use the mod to add the item if you want to use the scalemail. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. Maddening Gaze: As a swift action, you can look in a certain direction. cRPG Bro 21.6K subscribers 27K views 1 year ago Learn how to get the most powerful Crusade Relics in PF:WOTR! Maddening Gaze: As a swift action, you can look in a certain direction. The pedigree of Wrath of the Righteous is big as. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. The game starts off with players leading a crusading army against an army of fiends, eventually finding a wardstone. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. If an attack of opportunity was a critical hit, the enemy is staggered. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. All critical hits against this creature deal additional 3d6 piercing damage. This shield also deals additional 2d8 points of holy damage to undead creatures (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. Pathfinder Wrath of the Righteous Seelah Quest Guide. You can tell Kyado to be brave and fight against the witch then just leave him alone without going downstairs. It is unusual to find so much cheer in a person with such a dark past. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Proving capable in Kenabres, Pathfinder: Wrath of the Righteous heroes will be given command of the Crusade Army. Bardiche/Heavy Pick (both options come with same enchantments) . No more wasting time on relic projects hoping you will get some useful item in the end! Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. This shield also deals additional 2d8 points of holy damage to undead creatures. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. (This one currently shows up as null when moused over in crusade mode.). Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. 20d6 damage on first sneak attack per enemy anyone?). Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. The amulet also increases the DC of spells with sonic descriptor you cast by 2. Option 1 +2, this shortspear absorbs water from the target on each hit. This effect lasts 1d3 rounds. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. This weapon also has an 18-20 critical threat range. Affected creature becomes more fragile, getting -2 penalty to AC. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). 6250gp,+3, Adamantine,On kill summon demon 1x per fight. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Option 2 +3, +2 morale bonus to dexterity. Pathfinder Wrath of the Righteous Unique Shields and Locations. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. If you think we have used your content without permission, Please go to the Abuse Page to contact us and we will be taking it seriously. Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage. Look for SarenraeLifeSourceScalemailItem & SarenraeObliteratingLightScalemailItem. Option 1 +2 enhancement bonus to constitution. If you know the specific location of any unique, please leave a comment! Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Effects dont stack. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. (Thanks, Haaru.). You need to sign in or create an account to do that. You have total concealment against the outsider under this effect. In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled.